These design experiments explore the production of color contrast and gradients using a field of points. Reduced to the fundamental geometry of an exaggerated point or spherical voxel, color arises not from form or lighting conditions, but as an index of position and proximity to other points.
With the addition of movement, in the form of simulated gravity, color becomes fluid, refreshing and adapting with each passing frame. On a technical level, the physics and coloration are re-calculated and re-rendered, in that order, frame by frame. As the objects in the frame come to rest, coloration becomes fixed as well.
In the video pieces which feature colorized ground planes, sometimes the ground is beholden to the spatio-localized color rules, shifting as the many positions of the composition shift. In other instances, the ground plane is free and independent of the rules governing the points and their respective color assignments.
SQUARE-ELEV from Michael Stradley on Vimeo.
SQUARE_to_REST from Michael Stradley on Vimeo.
SQUARE_to_COLOREST from Michael Stradley on Vimeo.
SPHERE-ISO from Michael Stradley on Vimeo.
SPHERE_to_REST from Michael Stradley on Vimeo.
SPHERE_to_COLOREST from Michael Stradley on Vimeo.
CUBE-ELEV from Michael Stradley on Vimeo.
CUBE_to_REST from Michael Stradley on Vimeo.
CUBE_to_COLOREST from Michael Stradley on Vimeo.
CYLINDER-ISO from Michael Stradley on Vimeo.
CYLINDER_to_REST from Michael Stradley on Vimeo.
CYLINDER_to_COLOREST from Michael Stradley on Vimeo.
TRI-ISO from Michael Stradley on Vimeo.
TRI_to_REST from Michael Stradley on Vimeo.
TRI_to_COLOREST from Michael Stradley on Vimeo.
TOWER_to_REST from Michael Stradley on Vimeo.
TOWER_to_COLOREST from Michael Stradley on Vimeo.